Pixeljump
Server Information
What it runs on
IP location data: DB-IP — the address above belongs to the protection network, not to the server itself.
Pixeljump is a Minecraft Java server you can join at pixeljump.minehut.gg. We list it under Survival. It accepts clients from 1.7 all the way up to 1.26.
3,217 players were connected at our last check. Over the past week it has averaged 3,799 players and peaked at 6,946. That places it #237 of the 9,959 live servers we track. It answered 97% of our pings this week.
It has been in this list since 2026-10-04.
Players — last 7 days
Player history
20 days recordedShow the day-by-day numbers
| Day | Average | Peak | Uptime |
|---|---|---|---|
| 2026-10-12 | 3,961 | 4,614 | 100% |
| 2026-10-11 | 4,845 | 6,620 | 100% |
| 2026-10-10 | 4,648 | 6,458 | 98% |
| 2026-10-09 | 3,626 | 4,968 | 98% |
| 2026-10-08 | 3,020 | 4,261 | 98% |
| 2026-10-07 | 3,337 | 4,343 | 95% |
| 2026-10-06 | 3,502 | 4,762 | 96% |
| 2026-10-05 | 3,752 | 4,704 | 98% |
| 2026-10-04 | 5,144 | 6,946 | 98% |
| 2026-10-03 | 5,593 | 6,442 | 98% |
| 2026-10-02 | 4,521 | 4,818 | 97% |
| 2026-10-01 | 3,934 | 4,267 | 100% |
| 2026-09-30 | 4,093 | 4,308 | 100% |
| 2026-09-29 | 4,029 | 4,345 | 98% |
| 2026-09-18 | 3,314 | 3,541 | 100% |
| 2026-09-17 | 3,256 | 4,107 | 95% |
| 2026-09-16 | 3,301 | 4,299 | 96% |
| 2026-09-15 | 3,371 | 4,369 | 97% |
| 2026-09-14 | 3,729 | 4,821 | 95% |
| 2026-09-13 | 5,156 | 6,818 | 93% |
Best time to play
Busiest around 18:00 UTC, with roughly 4,608 players. Quietest around 07:00 UTC, at about 2,672.
Average players per hour from our own pings over the last seven days, in UTC.
How to join a Minecraft Java server
Open Minecraft Java Edition → Multiplayer → Add Server. Paste the IP pixeljump.minehut.gg, name it anything, click Done, then Join. Java servers use port 25565 by default, so you usually only need the address.
Questions about this server
What is the IP address for Pixeljump?
The address for Pixeljump is pixeljump.minehut.gg. In Minecraft Java Edition choose Multiplayer, then Add Server, and paste it into the Server Address box.
Is Pixeljump online right now?
Yes. Pixeljump replied to our ping with 3,217 players connected. We last reached it at 2026-10-12 11:10 UTC and we re-check every five minutes.
What Minecraft version does Pixeljump run?
Pixeljump reports Velocity 1.7.2-26.3, which means it accepts clients from 1.7 through 1.26. A server with that kind of range is normally running a proxy that translates between versions.
Can Java and Bedrock players both join Pixeljump?
No. Pixeljump only answered on Java when we tested it, so Bedrock players cannot use this address. We repeat the test daily and will update this page if that changes.
How many players are on Pixeljump?
3,217 at our last ping. The seven-day average is 3,799 and the highest we have recorded in that window is 6,946. The chart further up this page shows how that number moves through the day.
When is the best time to play on Pixeljump?
Around 18:00 UTC, when we typically count about 4,608 players. That is the busiest hour we have measured on Pixeljump over the last seven days.
Is Pixeljump free to join?
Yes, joining Pixeljump costs nothing beyond owning Minecraft. Some servers additionally allow offline-mode accounts and some do not — the server decides that, and we do not resell anything.
Reviews
Banner and API
Live banner for a website or forum signature
The image is drawn when it loads, so the player count and the online light are current every time somebody sees it.
<a href="https://servers.9minecraft.net/server/pixeljump"><img src="https://servers.9minecraft.net/banner/pixeljump.png" alt="Pixeljump Minecraft Java server" width="468" height="60"></a>[url=https://servers.9minecraft.net/server/pixeljump][img]https://servers.9minecraft.net/banner/pixeljump.png[/img][/url]JSON status
https://servers.9minecraft.net/api/server/pixeljump.jsonReturns the same numbers this page shows: status, players, version, uptime and the cross-play result. Cached for one minute.
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Checked 2026-10-12 11:10 UTC — player counts come from our own pings, not the owner.